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SMW ǀ Arbitrary Code Execution (ACE) ǀ Infinite Time [RTA]

Автор: The Unintended Gamer

Загружено: 2020-04-01

Просмотров: 6454

Описание:

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This is my attempt at a tutorial explaining how to perform unintended Arbitrary Code Execution (ACE) in Super Mario World. Super Mario World is a notoriously glitchy game, allowing the player to go beyond what was intended by the game designers. ACE allows modifying specific values in the game. With ACE, you can do pretty much what you want with the game… You can modify Mario’s Powerup Status (this video). You can also finish the game very quickly within Yoshi’s Island 2 (   • SMW Credits Warp -- Easy Setup  ). You can even play Flappy Bird within SMW (   • SNES Code Injection -- Flappy Bird in SMW  )!
Here, I want to perform ACE to get infinite time. Having infinite time is useful to perform unintended exit based on the Wrong Warp glitch. Seth Bling created the route that I use (   • Single-Controller SMW Jailbreak Installati...   and https://docs.google.com/document/d/1u.... It requires that you know to do the Powerup Incrementation glitch to put Mario at Powerup Status 5. You need to know how to glitch berries. Finally, ACE requires that we place Mario at pixel perfect position several times. This ACE glitch the time digit for the hundred seconds into a weird character. When time reach ‘glitch’00, it wraps around to ‘glitch’99.
So first, we have to put Mario at Powerup Status 5 through the Powerup Incrementation glitch (see    • SMW ǀ Unintended Powerup State (Powerup In...   for tutorial). At Power Status 5, go to Yoshi’s Island 2, where the actual ACE take place. To get infinite time, we perform 3 ACEs. There, with Yoshi, we grab Red Koopa and spit Fire at pixel perfect position several times. After performing the first ACE, we exit the level by start/select at a precise pixel. We re-enter Yoshi’s Island 2 from the checkpoint. We then do a second ACE aiming at putting Mario at Powerup Status 21. We exit the level by Start/Select. We enter Yoshi’s Island 2 one last time. We perform a final ACE to get infinite time. Once the ACE is done, you can play Mario as usual. You can perform any other glitch. If you exit a level through a Goalpost, you’ll get much more bonus time points!
For more stuff on ACE in SMW see Dotsarecool (   / dotsarecool  ) and Seth Bling (   / sethbling  ) channels.
Of note: My game file display A3 because I did several unintended exits. So, this file contains the 95 regular exits (all exits except the normal exit of Funky level, because I prefer Spring mode vs Autumn mode) plus:
-Bowser Front Door, normal exit (96)
-Bowser Back Door, normal exit (97)
-Yoshi’s House, normal exit (98)
-101st exit (Yoshi’s Island 1 Wrong Warp exit) (99)
-102nd exit (TEST level normal exit) (100 or A0)
-104th exit (Forest of Illusion 4 Wrong Warp exit) (101 or A1)
-105th exit (Chocolate Secret, secret exit) (102 or A2)
-and a new unintended exit… (103 or A3).
Hope this video can help you in your quest to master SMW famous (and awesome) glitches.
My setup: I use an original Japanese Super Mario World cartridge played on a Super Retro Trio 3 Console (PAL version); I thus played in Real-Time Attack [RTA] without Saved States. Crappy video (and sound) captured using an ‘EasyCAP’ USB adapter (S-Video signal) and ‘Honestech VHS to DVD’ software. Video editing done using Shotcut free software.


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SMW ǀ Arbitrary Code Execution (ACE) ǀ Infinite Time [RTA]

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