Generic Crafting:05 Inventory Component Setup
Автор: Blueprint Byte
Загружено: 2025-12-30
Просмотров: 1
Welcome to the Generic Crafting Tutorial Series.
Episode Details --
Another large episode. Here we make our inventory manager component to handle our initial pickup for functions for inventory items. We will return to this component in the future when dropping items and otherwise using items for various reasons, but for now we just handle the core setup and saving / loading of the inventory data.
Project Details –
In this Unreal Engine tutorial series we go step by step through the process of building a crafting and gathering game system, full of fun facts, design habits, and neat tricks to help make Game Development in Unreal Engine Blueprints easy.
This project should be beginner friendly, although it focuses more on intermediate level designs and systems.
In this Blueprint Only series we will be making a detailed Items Data Table, Custom Gathering Nodes, Crafting Benches, Crafting and Gathering Player Classes With experience points and levels, a simple Inventory System, a simple Bank System with Storage Chests for holding items, and a simple Trade system to buy and sell items from NPC’s.
This system primarily uses Interface events to transfer data without relying on hard dependencies, making it modular and reusable for many various needs.
We also demonstrate use for an Equipment system.
Links —
https://patreon.com/BlueprintByte?utm...
https://drive.google.com/file/d/1vobT...
Other Tutorial For Inventory (not mine)
• Unreal Engine 5 Tutorial - Inventory Syste...
Time Stamps —
0:00 Introduction
1:26 Setup AC_Inventory
5:45 AddItemToInventory
26:06 Loading Inventory
30:45 Using IGatherItem
33:40 Saving Inventory
40:50 DoesInventoryHaveSpace
1:01:10 Overlap Event To Gather Node
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