SRPG Thing 52 - Weapon Advantage
Автор: VelvetKitsune Dev
Загружено: 18 апр. 2025 г.
Просмотров: 7 просмотров
Did a bunch of random things for weapon advantage (totally not weapon triangle) setup, depending on how much I did upon writing this I may've also just finished that off as well. NOPE. Unreal crashed half-way through, so that left it for another day. Got damage, hit rate and avoid rate bonuses working, defence bonus instead gives damage to the enemy, so I need to figure out a better armour penetration calculation, and there's a thing for critical rate/evasion for fun, dunno if I'll use it, but it's there, that also does nothing yet. Uhhhh... well I'm a bit dumb, the crit was in, I just forgot to make the battle UI take that into account. Oops. Well, and there's a bit of UI stuff to show advantage or disadvantage as well, so depending on stuff BOTH can have an advantage, neither can, or either the initiator or victim can get the advantage.
So, items have their own advantage things, so a sword can have advantage over Thunder magic, and another sword can have it over axes, while another sword could have it over lances, knives and other swords... but I'm going to keep the general weapon triangle going for most weapons, that's mostly a back-end thing to make it easier for me, and a more flexible 'reaver' system, weapon advantage stats are also variable and attached to the weapon itself, not the 'you have an advantage, get 'x' stats', so that's another that'll mostly be set, but gives back-end flexibility.
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• Turn Based Tactical Combat - Unreal E...
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