God of War Ragnarök | PS4 - PS4 Pro - PS5 | Graphics Comparison | Analista De Bits
Автор: ElAnalistaDeBits
Загружено: 2022-11-03
Просмотров: 1011972
PS4 (107,30Gb):
1080p/30fps
PS4 Pro (107,30Gb):
Resolution Mode: Dynamic 1656p/30fps (1656p~1440p)
Performance Mode: Dynamic 1656p/~60fps (1656p~1080p)
PS5 (84,06Gb):
60Hz Output:
Resolution Mode: 2160p/30fps
Performance Mode: Dynamic 2160p/60fps (2160p~1440p)
120Hz Output (HFR):
Resolution Mode: Dynamic 2160p/40fps* (2160p~1800p) | *Unlocked Framerate with VRR
Performance Mode: 1440p/~80fps* | *Unlocked Framerate
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This comparison has been made on version 1.0003 of the game.
The game uses temporal reconstruction for dynamic resolution on PS4 and PS5.
PS5 has better reflections, ambient occlusion, textures, more vegetation, draw distance, and shadows compared to PS4/PS4 Pro.
120Hz mode supports VRR on PS5, if you enable VRR in resolution mode, you can unlock the framerate.
PS4 Pro does not maintain 60fps in performance mode. Its framerate stays closer to 50fps.
Performance mode on PS4 Pro and PS5 reduces the quality of some reflections, shadows, particles and draw distance.
Personally I recommend the performance mode at 60Hz on PS5. It maintains a resolution very close to 4K with a stable 60fps.
The base development platform has been PS4. The differences between the two generations are less than what we saw in Horizon Forbidden West.
God of War Ragnarök is an impeccable work at a visual and performance level. Any of the 3 platforms are a good place to play this time.
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