From Chaos to Playable Worlds: An Introduction to Procedural Generation (Columbia University Talk)
Автор: sourdodo
Загружено: 2025-12-08
Просмотров: 30
This is the recorded version of my procedural generation talk delivered at Columbia University for the CU Game Development community.
In this session, I walk through the fundamentals of procedural generation—from noise functions and dungeon algorithms to the world-building mindset—using examples from popular games and programmatic concepts.
The talk is designed for beginners in computer science and game development who want a clear, practical introduction to how procedural systems actually work under the hood.
Topics include:
• What procedural generation is
• Noise functions
• Dungeon algorithms (cellular automata, drunkard’s walk, rooms & corridors)
• Performance considerations
• How procedural generation scales from indie prototypes to AAA systems
• Blending Tactics
• Real world examples and use cases.
This talk was created for a beginner-heavy audience of CS and math students, but it’s a solid overview for any aspiring game developer.
If you want to see the slide deck, check out my other projects, or use the procedural generation tool I developed just for this talk, check out my portfolio:
https://jpgreenportfolio.netlify.app/
You can also check out my work at my itch.io page:
https://jpgfg.itch.io/
Thanks for watching—hope it helps you build something awesome.
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