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Intro to Rigging in C4D: Part 5 - More on the Character Object and Features

Автор: Maxon Training Team

Загружено: 2022-04-06

Просмотров: 24416

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Intro to Rigging in C4D: Part 5 - More on the Character Object and Features

Join Cinema 4D expert instructor Joe Herman for a comprehensive six-part webinar series that will show you how to use the world-class rigging tools in Cinema 4D. Follow Joe on Twitter & Instagram: @JoeHermanArtist

Episode 5: More on the Character Object and Features

Animation tips with the Character Object rig
How and when to switch between IK and FK using the Character Object rig
Using CMotion on a Character Object rig


Download project files and course outline: https://www.dropbox.com/sh/emdxnp527f...

Ask a question: [email protected]

Rigging is a crucial skill to have in the field of computer animation, enabling you to animate fully articulated 3D characters, anthropomorphic forms, mechanical objects and more.

This series will start with the fundamentals and progress to accomplished rigging concepts, including point weighting, constraints, FK, IK and pose morphs. It will also cover other important topics such C-Motion, C4D's powerful tool to generate cyclical motion, and the Pose Library, a critical tool for performing character animation.

Get comfortable with rigging in just 6 weeks! These 2-hour sessions are designed for artists with little to no experience in rigging and will be run inside of Cinema 4D R25, with sample project files and assets provided. Attendees are invited to follow along with the techniques shown throughout the session, however they are also recorded and available to re-watch in your own time.

00:00:00 Welcome
00:01:26 Course Overview
00:04:09 Today's Session
00:08:30 Housekeeping
00:10:05 Character Object [CO]
00:12:36 Binding
00:16:50 Weighting [W]
00:25:02 __ Shoulder
00:32:36 __ Forearm, twist
00:37:55 __ Lower Body
00:40:49 __ Leg
00:43:31 __ Shoes
00:47:56 __ Belt
00:49:04 __ Hands
01:03:00 __ Head
01:04:54 __ Jaw
01:07:25 __ W-Eyes,Hat, teeth
01:11:17 Q Auto-weight
01:12:28 Q Accumulating Weight
01:13:16 Q Increase all weight
01:16:49 Q Which joint first
01:18:58 Q Selecting all points
01:22:33 Animate, Controller
01:23:56 __ Hands, IK
01:29:50 __ IK to FK switch
01:36:11 __ Hands
01:39:52 __ Collar bone, shoulder
01:40:51 __ Upper, IK-FK shoulder
01:43:01 __ Torso, Pelvis
01:45:22 __ Feet
01:48:54 __ IK Leg Controls
01:54:43 Example Squash, Stretch
02:02:25 __ Individual Controls
02:09:30 __ Head Controls
02:14:27 Q IK and Constrain [Box]
02:19:25 Q Standards, Naming, Col
02:22:46 Q Fixing after Animation
02:27:16 Comments
02:28:50 Next part (6)
02:32:53 Housekeeping, thank you!

Intro to Rigging in C4D: Part 5 - More on the Character Object and Features

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