Salamangreat (with new support post-Revived Legion) [Yu-Gi-Oh! Master Duel]
Автор: Jaeger
Загружено: 2024-05-12
Просмотров: 4467
This deck is so damn fun now. As an enjoyer of all things phoenix, I am very glad to get to play this with the new support.
I changed the decklist a lot, even going up to 50 cards cause I wanted some more hand traps (like D.D. Crow) but I tried shaving off some cards by the end. I don't care to HAVE to play 40 cards so I went over to have some Crossout targets and whatnot, but I tried to make sure I had more engine than not while still being able to go second with some of the non-engine.
With the Salamangreat of Fire 1 card combo and no extenders, I can at minimum set up Wolf recursion, Pyro field wipe (with Code of Soul), Promethean in GY (which can choose to destroy Sprind, triggering EM:P Meowmine to return a card to hand), and Raging Phoenix returning for follow-up plays.
With enough extenders I can have Gazelle set up a trap on top of the base combo line. Weasel's draw can also be very impactful in getting me hand traps, follow-up, or a trap I didn't reach.
Oh yeah, Fire Recovery is really sick. I love this card. As if Salamangreat didn't need even more ways to reborn and recover resources, am I right?
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00:00 Peak gameplay
00:40 Intro
00:45 Decklist
00:50 Icejade
03:11 Exosister
04:44 Dragonmaid Bystial
06:54 Swordsoul Tenyi (playing through Nibiru)
09:03 Traptrix
10:31 The Phantom Knights Adventurer (playing through Nibiru again)
12:54 Burn
14:34 Branded Despia (best showcase of all layered interruptions)
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