Harry Potter and the Prisoner of Azkaban GBA - Complete Soundtrack (Remastered)
Автор: Ian Stocker
Загружено: 2015-12-21
Просмотров: 108643
All songs were recorded from the original source files, so they have dramatically improved sound quality compared with what you heard on the GBA. I also added some mastering effects like reverb and EQ. Not really authentic, but if there is a demand for the hissy 8-bit original GBA sound, I can post that as well...
Many of these songs are arrangements of the songs Jeremy Soule did for the console and PC versions of the game. Several were attempts by me to recreate the sound of the original song as best I could (for example, the Main Title); others took more liberties with the melodies to suit the RPG that Griptonite put together.
Track List:
0:00 Hogwarts Halls
2:12 Hogwarts Grounds A
3:08 The Leaky Cauldron
5:14 Classrooms
7:05 Basement
9:23 Hogwarts Interior
12:01 Combat A (Hogwarts)
14:23 Victory
14:55 Care of Magical Creatures
18:36 Hagrid's Hut
20:20 Gryffindor Common Rooms
22:00 Combat B (Hogwarts Grounds)
23:23 Combat C
24:55 Maze to the Shrieking Shack
27:56 The Shrieking Shack
30:29 Divination Class
32:10 Boggarts
34:42 Train/Pause Menu
36:50 Potions Class
38:58 Secret Passage
42:05 Combat D
44:15 Hogwarts Express
47:32 Fred & George's Shop
51:37 Wizard Cracker Popit
53:04 Hedwig
54:01 Buckbeak
56:04 Duel
57:45 Expecto Patronus
57:59 Combat E
61:01 Epilogue
63:33 Main Title
66:09 (Ditties)
67:51 Dementors
I gave each song an extra repeat wherever it made sense. The songs are not in the order the appear in the game, but rather ordered to make a nicer listening experience. And due to what I expect to be popular request, the bloodcurdling Dementor themes have been moved to the very end. You have been warned!
Orchestral music is some of the most time consuming to create in a tracker. I actually wrote custom software when this project started, which was the only way I was going to get everything done on schedule--it allowed me to compose in a more modern format, then reduce down to the format used on the GBA, saving many hours per track. A big up front investment that paid off in the long run, as I used it in many projects throughout my career.
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