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Progression Systems - How Good Games Avoid Skinner Boxes - Extra Credits

Extra Credits (Award-Nominated Work)

Operant Conditioning

Skinner Box

B.F. Skinner

Progression Systems

Progression

Level System

Leveling System

skinner box psychology

game design

level design

character progression

optimize

optimization

build optimization

optimize build

Daniel Floyd

James Portnow

dan jones

game designer

game developer

game development

game industry

games

games industry

gaming industry

leelee scaldaferri

scott dewitt

Автор: Extra Credits

Загружено: 19 авг. 2015 г.

Просмотров: 1 287 644 просмотра

Описание:

Progression systems in games are far too often designed as Skinner boxes: psychological traps that feed us carefully measured rewards to create habit-forming activity loops. Skinner boxes are not rewarding in themselves, but progression systems can be, and they should be used to create a better game experience. Building in choices that allow the player to select their own build (and optimize it) lets the player think ahead and makes progression a part of the game experience in itself.
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Progression Systems - How Good Games Avoid Skinner Boxes - Extra Credits

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