X4 Foundations: 6.0 Kingdom End - Combat test for the Shark
Автор: ragnos28
Загружено: 2023-04-18
Просмотров: 6811
Hello everybody,
The Shark + fighter complement had its first taste of xenon "blood", 1 K and multiple escorts.
In the end, I've gone for:
using 4 Threshers on the landing pads for additional turrets
using 32 Makos with boron gatling (look and sound cool, and have a good chance to connect with the targets) as interceptors
using 32 Baracudas with 2 phase guns (longest range) + 1 torpedo launcher (borons only have the mk1 variant :( )
Notes:
do NOT use Baracudas as interceptors, they will die like flies
if your Mako interceptors are done with the escorts, you can use them to atack surface elements
boron turrets are so and so in regard of AA efficiency, even with the adittional help from the stationary Threshers
Next I will test this configuration against the usual 1 xenon I + 5 xenon Ks xenon war party, to see if I have a working boron fleet combat strategy.
About me:
I like to share my X4 Foundations experiences, some because they are really amazing, some because they are really anoying.
Like the video? Why not buy me a coffee?
https://www.buymeacoffee.com/Ragnos28

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