Blood On The Clocktower VS One Night Ultimate Werewolf VS Feed The Kraken - BUY THIS, NOT THAT
Автор: Board Game Critique
Загружено: 2026-01-23
Просмотров: 281
During the festive season, we played three social deduction games back-to-back: Blood on the Clock Tower, One Night Ultimate Werewolf, and Feed the Kraken. And I'm telling you, this isn't a simple choice. All three solve the social deduction problem in completely different ways. We went in thinking we'd have a clear winner, and instead we're debating which one stays on the shelf. The real question is which one should you buy, and what are you trying to get out of a social deduction experience?
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What We Tested
Blood on the Clock Tower: Trouble Brewing (Fantasy Flight Games / Pandemonium Institute)
Deep, cerebral, multi-night information gathering experience
13 townfolk roles, 4 outsiders, 4 minions, and 1 demon
Role-based deduction and logical cross-referencing
Complexity weight: 3.04 on BoardGameGeek
One Night Ultimate Werewolf (Bezier Games)
Rapid-fire party game warm-up
3-5 minutes of decision-making on incomplete information
Pure social intuition and bluffing with minimal logic
No moderator, no elimination, one round of play
Feed the Kraken (Funtails)
Middle ground with physical board that changes gameplay
Three asymmetric factions (Sailors, Pirates, Cult)
Navigation-based deduction and faction signaling
Spatial progression creating mounting urgency
TIMESTAMPS:
00:00:00 Overview: Three Social Deduction Games
00:00:51 Games Compared
00:18:48 Final Verdict
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