LibGDX Sprite Animation Tutorial
Автор: Gamefromscratch
Загружено: 2015-02-27
Просмотров: 46728
In this part of the ongoing LibGDX tutorial series, we look at how to perform sprite based animations in LibGDX. We look at two methods of doing this, using TextureRegions to cut up a Texture, or by loading a TextureAtlas.
The code for this example can be found here:
http://www.gamefromscratch.com/post/2...
The entire series table of contents is available here:
http://www.gamefromscratch.com/page/L...
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