Testing - Mortal Kombat Trilogy N64 Beta + Supreme Demostration.
Автор: Alvarogold
Загружено: 2018-10-26
Просмотров: 10251
after it leaked and for me the leak of 2018 in the retrogaming scene and that I was not expecting, I bring a gameplay of this title that the truth suffered from a nefarious hand or as the good friend MKK Hanzo says * step the cleaning lady and pulse all the buttons of the keyboard where was the development of the game * good if, after 22 years it has leaked the preliminary version or beta of mortal kombat trilogy for n64, first I will highlight the differences that come into view and then I will give my points of why maybe you suffered these radical changes. Yes, radicals.
-The intro is different and has no history.
-The mode selection menu is different.
-The character selection begins without the MKT logo.
-The characters and the selection repeat sprites and have all the arcade animations except kabal and sheeva.
-The options menu has another background.
-The menu of choose your destiny has the background of UMK3.
-Sub-zero without a mask is a selectable character.
-Jhonny cage and khamaleon are not present in the game.
-Rain, noob, rayden and baraka are unfinished.
-The agressor mode does not appear in the game.
-New special attacks are not available.
-There is no scenario of mortal kombat 1.
-No Brutalities.
these are the most detachable, anyway in the video there are more explanations and other differences of the game are detailed, it is worth noting that the game has a balance of umk3, not the final bullshit that I personally do not like.
ok in what animations is concerned, my theory is that simply the nintendo 64 could not with that load of information, there are many slowdowns that are even maintained but more reduced in the final version, on the sand kahns stage that was removed in the version final slowdown is very strong to the point that the game is not playable, this due to the cadence of animations on the screen. the music is still the same MIDI except the sounds that although they are still compressed there are many more than in the final version, this maybe for me is the most characteristic of the game because the animations of the final version are very bad and are very clipped thing that in this beta version does not happen, here is as I said before solid animations almost taken out of the arcade, it is unfortunate to see what they could have done with MKT and see how sad the end product ended, also note that the beta is built on 128 megabits and the final result was reduced to 96 megabits ... To reduce costs? who knows, this also logically affected the final product of the game.
Before I forget, I thank you in advance for:
MKK Hanzo
Yourgamerman Mexicali
thedrewsus
for having provided me with information related to the game.
link to the Beta:
https://drive.google.com/open?id=1rYF...
I highly recommend using retroarch with mupen core as an emulator or project 64 2.1 for better performance.
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