Ed, Edd n Eddy: Nightmare on Ed Street, EDDY PLAYTHROUGH ~ 100%, ALL CUTSCENES, 1CC
Автор: FamilyTeamGaming
Загружено: 2018-05-10
Просмотров: 23118
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(Description below)
Well...
I was bored. I didn't go to college today and there was nothing better to do in the afternoon, so I recorded this just so I can say I have 1CCs of all 3 Eds in this game uploaded to my Youtube channel. What's next, multiplayer with all 3 Eds? Maybe, but that'd mean I'd somehow have to convince two of my friends to play this game with me. They probably wouldn't want to be friends with me anymore after playing this.
To be fair, playing this game as Eddy is probably the closest it'll ever get to being competent, because he has a viable and fast attack on the ground. It means that most enemies the other two Eds have to engage with Aerials (which knocks enemies down which means you have to wait for them to get up), Eddy can engage with his Normals, which is way faster and way more efficient.
Eddy's Aerial attack, however, is a double edge sword. It's the most damaging Aerial in the game with the strongest knockback, but unlike Ed and Edd's, it's not Frame 1, so you can't use it to get out of a pinch. The hitbox of it is also a bit too high up, which means Eddy trades with grounded enemies he's engaging often (you can see this being a big issue during Stage 5). Strangely enough, Eddy's Aerial attack causes however gets hit by it to do collaterals, which means you often hurt every enemy on the screen if it's crowded, however sometimes you also hit yourself with the collateral?... It's very odd, it probably wasn't programmed right, assuming this is not a bug to begin with. The tremendous knockback of his Aerial attack also means that if you knock someone off screen, it takes ages for them to come back. Ugh. However, due to its strength, this is by far the best way of dealing with the Ghosts in Stages 4 and 7 which by far are the most annoying enemies in the game. They're made quick work of by this attack.
You know, playing with all of the 3 Eds made me realise something strange... all of the 3 playable characters are better at dealing with certain things in this game than others. It's odd, but seeing how much better some of them are at certain stages than others is, to me, a surprisingly compelling way of getting you to play through the game with all 3 of them to see how they're different, or playing through the game on Multiplayer so you can combine their strengths and get the best run possible. This doesn't suddenly make this game good or anything, but it's clever. Given how sub-par this game is in general, I wasn't expecting to see neat design like this. Well, there's always the possibility this wasn't intentional, but... I'll give the creator some credit here and say it was. The Eds are never complete if they're not together in their Adventures, after all.
I'll post a Timestamps section someday. It takes way too long to do.
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