Cartoon Animator 4, 360 Head Tutorial - Full 360 Degree Head Creation Part 1
Автор: Reallusion
Загружено: 2019-07-11
Просмотров: 10901
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Cartoon Animator 4 enables artists, illustrators, cartoonists and designers to easily create animatable 2D characters from static images, photos, paintings, and even layered Photoshop PSD. The 2D Bone Editor has all the tools to successfully structure sophisticated bone rigs. Users can use pins to constrain areas to selected bones and optimize subdivision topology for smoother bending effects. Save effort on custom bone-rigging and key frame animation by providing full facial and body rigged character templates allowing users to utilize shared bones structures while enjoying a huge library of cartoon motions.
This is part 1 of a 2-part tutorial which will demonstrate how you can use the 360 Head Creator to create a full 360 degree head. You'll learn about how to add angle points in order to refine and adjust the position of your character's head at various intervals, and also how you can mirror features, set their movement weights, and adjust layers to ensure that the 360 movement is smooth and natural.
0:40 Adding Angle Points
6:00 Copy/Paste & Layer Adjust
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