MARVEL VS CAPCOM 2: NEW AGE OF HEROES 💥 | Cable 📡, Gambit 🃏, Iron Man 🛡️ 🆚 Abyss 🌊
Автор: RetroNeo Kombat
Загружено: 2025-12-03
Просмотров: 10
The Ultimate Three-on-One Stand Against the Abyss in MARVEL VS CAPCOM 2
MARVEL VS CAPCOM 2: NEW AGE OF HEROES 💥 | Cable 📡, Gambit 🃏, Iron Man 🛡️ 🆚 Abyss 🌊 | HEROES VS. PRIMEVAL FORCE ⚔️
🕹️ Developer/Publisher: Capcom
🏛️ Platform: Arcade (NAOMI) / Dreamcast / PlayStation 2 / Xbox / Modern Ports
📅 Release Date: 2000
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● Matchup Overview 👊
This is a desperate battle of technology and tactics against an elemental god. Cable, Gambit, and Iron Man rely on zoning, assist control, and team synergy to contain the seemingly unstoppable Abyss. With his shape-shifting forms, screen-filling attacks, and raw power, Abyss punishes any mistake with overwhelming force. The key rule: Never let Abyss build momentum — once he locks in pressure, he can erase a full team in seconds.
● Character Overview 🥋
Cable: The Time-Traveling Sentinel 📡
● General Strengths in Matchup: Best zoning in the game with strong projectiles and anti-air. His Hyper Viper Beam controls space and punishes recklessly.
● Matchup Weakness: Extremely slow movement. Vulnerable to Abyss’s fast form transitions and grab attempts.
Gambit: The Ragin’ Cajun 🃏
● General Strengths in Matchup: Kinetic card projectiles, fast pokes, and Cajun Explosion super create strong neutral control. Excellent assist for lockdown.
● Matchup Weakness: Low health and poor defense up close. Struggles if Abyss closes the gap.
Iron Man: The Armored Avenger 🛡️
● General Strengths in Matchup: Strong beam assist, flight mobility, and high-damage combos. His Unibeam controls vertical space and punishes jumps.
● Matchup Weakness: Large hitbox and slow recovery. Vulnerable to Abyss’s mix-up game and unblockable pressure.
Abyss: The Ancient Destroyer 🌊
● General Strengths in Matchup: Three distinct forms (water, fire, rock) with unique properties, massive screen control, and devastating unblockables. His level 3 supers can delete full stocks instantly.
● Matchup Weakness: Slow startup on some attacks. Predictable if his form transitions are read. Weak to coordinated zoning and assist traps.
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