E517: "Debug Display Motion Buffer and Fluid Sim Velocity"
Автор: DuncanFewkes
Загружено: 2026-01-20
Просмотров: 10
E517: "Debug Display Motion Buffer and Fluid Sim Velocity"
Some people were asking about how parts work, so here's a quick video showing debug overlays of the motion buffer (detecting movement of any objects that the Azure Kinect active depth camera can see - so if something absorbs IR it's invisible to the camera) and fluid sim velocity buffer (shown near end of the video).
Fluid sim debug shown at 1m:56s mark - velocity buffer overlaid, then at side of screen (from top): velocity, dye/ink (With dissipation), pressure.
#creativecoding #unity #unity3d #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive
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