Modeling with Animation and Rigging in Mind
Автор: Vertmode
Загружено: 2026-01-09
Просмотров: 4
Good rigs start with good models.
In this video, we cover the foundational modeling considerations for animation and rigging, focusing on clean structure, consistency, and preparation rather than detail or polish.
Topics covered include:
T-pose vs A-pose and when each is appropriate
Modeling orientation (Z-forward, symmetry across X)
Building forms using simple geometric primitives
Blocking out the robot with animation-friendly geometry
Cleaning up a Maya file for production:
Naming conventions
Deleting history
Freezing transforms
The goal is to establish predictable, rig-ready geometry and a clean scene setup that won’t cause problems later in animation, rigging, or export.
This workflow reflects professional production practices and helps avoid common issues that arise when models are built without downstream steps in mind.
🎓 If you’re looking for a structured place to start,
Complete 3D Animation Masterclass: Create Animated Shorts
walks through modeling, rigging, and animation as part of a complete production pipeline.
🔗 https://www.udemy.com/course/3danimat...
Vertmode is built around long-term mastery.
Clean modeling is a production decision, not just a visual one.
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