Vulkan C++ Game Engine Development: Compiling GLFW on Linux
Автор: The Wolf Around
Загружено: 2025-01-17
Просмотров: 270
🚀 Ready to elevate your Vulkan C++ game engine development? In this video, I’ll walk you through compiling GLFW from source code on Linux, using an automated Bash script for a seamless setup. Whether you’re building a custom game engine or optimizing your workflow, this guide ensures you have full control over your windowing library.
What You’ll Learn:
✅ Why compiling GLFW from source is essential for game engine developers.
✅ How to set up dependencies for GLFW on Linux.
✅ Step-by-step use of Ninja and Unix Makefiles as CMake generators.
✅ How to compile GLFW in Static/Shared and Release/Debug configurations.
Key Features of the Bash Script:
Automatic dependency checks and installations.
Smart build optimization using your system’s thread count.
Customizable options for a tailored GLFW build.
🔧 Requirements: Basic Linux knowledge and a passion for C++ development!
🔗 Related Videos:
Previous video: • Vulkan C++ Game Engine Development: Compil...
Playlist: • Vulkan C++ Game Engine
📂 Batch Script Download:
Find the script here: https://github.com/TheWolfAround/Comp...
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#vulkan #cplusplus #GameDev #GameEngine #GLFW #crossplatform #cmake
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