KH Melon Mix v0.7.2 Update - Kingdom Hearts 358/2 Days
Автор: KH Melon Mix
Загружено: 2025-12-11
Просмотров: 4265
Some of you may already know about our project.
For those who don't know, it's a modified version of melonDS (Nintendo DS emulator) aimed at turning Days and Re:coded into proper "PC game" experiences, which means better controls, better graphics, and a single screen instead of two.
Our advancements since the 0.4.1 video:
Cutscenes replacement should be more stable
Fixes regarding game scene detection
Fixing heart counter proportion
Fast forward can be automatically used during loading screens
Fixing game scene detection for EU and JP ROMs
JP Rev1 ROMs are now supported
Fixing menus focus and background color
16:9 aspect ratio should be the default
Improving floating dialog box size
Non HD cutscenes should show top/bottom screen accordingly
Fixing macOS builds (experimental)
Configs should be preserved in the folder path has special characters
Fixing Enemy reports in ReCoded
Adding localization support
Multiple local instances should work again
Compute Renderer should show the HUD properly
Aims shouldn't look stretched (applies to both Days and ReCoded)
Mouse/touch support in the menus (applies to both Days and ReCoded)
Improving Days dialog detection
assets folder should be inside Contents folder in macOS
New fragment shader introduced, easing the creation of new plugins
Days Pause screen aspect ratio adjusted
Days Tutorial screen improved
Enemy name is no longer stretched slightly in Days
Improving performance
(Days) Title screen now should have equal brightness for top and bottom screens
(Days) Adjusting the position of notifications, timers and locked on
Adjusting the position of 3D shapes
(Days) Adapt Save and Load Menus to a Single Screen
BGM Replacement (by @justedni)
Compute Renderer should work properly for resolutions above x5 (by @FireNX70)
Added support to animated textures for 3D models
Adding "Toggle Replacement Textures" button
Add-on buttons should support modifier keys properly
(Days) Adding "Attack / Interact", "Jump" and "Guard / Combo" buttons
(Days) Improving support to double 3D scenes
(Days) World Selector is now adapted to a single screen
Introducing Plugin settings
(Days) Improved transition from top screen mission information to bottom screen mission information
(Days) Improving performance of double 3D scenes
(Days) Bottom mission information should only be visible if there is something inside it
(Days) Mission gauge should only be visible if there is a gauge
(Days) On HUD toggle, mission mode and mission details states combined
(Days) 'any player can press start to skip' should be properly visible
(Days) Improving Death screen and Withdraw screen
(Days) Dialogs during holo-missions and challenges should look normal
(Days) Improving menu detection
(Days) Roxas's Diary and Enemy Profile should look proper on aspect ratios other than 16:9
(Days) Fixing false positives on title screen detection (random dialogs shouldn't appear with two screens and sometimes blue BG)
Adding a game selector for the Linux build (by BlazeFaia)
(Days) Introducing initial support to Dual Screen mode
(Days) Adding side borders to dialog boxes
(Days) Adding Fullscreen map button
macOS instructions updated to account for the fact that we don't have a Mac Developer account
Melon Mix shouldn't crash if the LC_ALL environment variable is empty
(Days) HD cutscenes shouldn't cause crashes while using multiple application windows
(Days) Added checkbox that disables Sora's memories
Initial Lua support
Merging latest melonDS changes
Re:Coded support
What's already in development:
Expanding Lua support
Sprite replacement
Texture replacement
What's on our short term plans:
Better support to scenes with 3D on both screens
Replacing ingame cutscenes with HD cutscenes
Download link:
https://github.com/vitor251093/KHMelo...
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