DBFZ Teen Gohan NEW max damage combo study
Автор: Clayton chapman (SaishuuKessen)
Загружено: 2018-08-15
Просмотров: 19809
So complicated but... Notes on each route that might be of value with regards to time and optimization
4 bomb
If you do a jump in version and want to do the air combo finisher you can not do the full dragon rush so have to end it early
4 bomb with walk foward M
Does not work realistically with a jump in
3 bomb
For the jump in version if you want to do a full air combo you can do the fireball hard instead of throw to get more damage out of it since this will work over throw here in this very specific instance
2 Bomb
No problems with anything you do and require no thought process
Lighting legs
Not much to say just a bit of a change up to make it work
Lighting leg specific
You can put in some fireballs after the light to make the homing dash link easier. It will do less damage but build a bit more bar
Other than that only real notes to say are for small characters it is possible that the final air combo the lighting leg can wiff in between so potentially for them you would do jump a jump m, h, then lighting legs. Other wise no changes needed.
Also I dunno if its a new move new variation or I never realized he could do it. But if you HOLD down the ki button when you do the 4 bomb idea that I show, it just.. .doesnt miss.. I dunno if it ever so subtly changes the properties makes you get a bit more momentum but there you go. so jump forward and then when you back bomb, HOLD the buton while you do it. And it just.. always hits.
And with that taking a break for a bit no schedule
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