kanna in v25x (not v255 cus GMS said sike lmao)
Автор: bamba
Загружено: 2024-11-13
Просмотров: 10950
for the record, since it seems like i did not convey my feelings for these changes properly:
this is definitely a buff overall, however considering all the goddesses turned to 2 minutes this patch i wont necessarily call the sakuno changes a direct kanna buff as it is a common skill among the branch.
that aside, the sengoku forces change is a great QoL change that was something we asked for a long time, do note that the best 2 rolls CURRENTLY with sengoku forces provide more of a damage boost than the new ones coming but it is like 0.5% FD difference so pretty negligible and not a topic to cry about.
the changes to domains damage however are so negligible that even if they had provided HEXA domain with +60% FD to its own damage, it would still fall short if not match kishins damage overall which is like 4-5% of the total damage output (assuming it hits 100% of the time).
also needless to say the duration and cooldown changes were literally asked for years ago and in the one patch they have the ability to turn the class into a 2 minute rotation class, they end up convoluting it with the mixed cooldowns (uptime to downtime ratio is worsened, shorter period of having the 30% FD~ buff that it provides, still does not summon pre charged to stage 3, pretty much a huge setback for a patch that made kanna a 2 minute class).
this does concern me a bit as the party FD removal is being mitigated by making the useless damage of a summon (with skewed cooldowns as of the coming patch) slightly stronger, hopefully they dont end up having our damage output lean more towards summons as is it already bad as it is let alone inconvenient and unreliable.
in addition to bursting more often with vanquishers charm, since we will be using that skill more often while outside of domain, we will end up having a harder time holding the skill down for its full duration and end up being punished for it even more considering sakuno is running ramped up.
overall, without being too concrete about it as theres still plenty of testing to do (maybe more on that next vid), we are looking at just a slight damage buff despite the general consensus about these changes.
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