Combat Part 1 - Kottefolket - Devlog #8
Автор: Lumorsunil
Загружено: 2024-12-30
Просмотров: 67
In this episode, we start to implement the combat system more, allowing the player to have health, be hurt and be defeated. We also draw the player health on the screen, and show a bunch of smaller improvements that was done in between videos.
Welcome to this series where I'm making a Side Scroller Action RPG game.
You play as a small pixie that goes on an adventure in the deep, dark, enchanted forest.
Stay tuned for more updates.
https://github.com/lumorsunil
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I'm using:
Zig 0.13.0
Not-Nik/raylib-zig: https://github.com/Not-Nik/raylib-zig - Raylib zig bindings
prime31/zig-ecs: https://github.com/prime31/zig-ecs
lumorsunil/zge: https://github.com/lumorsunil/zge - My game editor, put up for educational purposes.
Attributions:
Zig logo from: https://github.com/ziglang/logo
00:00:00 - Introduction
00:00:06 - Recap
00:00:52 - Inbetweeners
00:03:55 - Video topic
00:04:37 - Future ideas
00:07:54 - Player health
00:09:09 - Draw player health
00:10:08 - Health UI Component and System
00:27:08 - Debugging health UI
00:33:24 - Health UI working
00:33:42 - Player hurt
00:40:13 - Monster attack hitbox
00:45:55 - Player hurt state
00:47:50 - Debugging missing direction component
00:48:32 - Fixing monster facing the wrong way
00:50:30 - Adjusting hurtsAt timing
00:51:00 - Handling player pending damage
00:55:30 - Debugging damage crash
00:55:53 - Fixing cyclic dependency
00:59:58 - Infinite damage glitch
01:00:43 - Adding DeathSettingsComponent to player
01:02:16 - Fixing handleInput state override bug
01:03:14 - Fixing health UI
01:04:00 - Fixing stunlock
01:06:26 - Outro
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