Resolving JavaFX 3D Object Grouping and Rotation Issues
Автор: vlogize
Загружено: 2025-05-26
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Learn how to effectively group and rotate 3D objects in JavaFX without encountering disappearing elements. Follow this guide for practical solutions.
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This video is based on the question https://stackoverflow.com/q/66092457/ asked by the user 'RainbowDoritosAreMine' ( https://stackoverflow.com/u/9015742/ ) and on the answer https://stackoverflow.com/a/66094218/ provided by the user 'Sai Dandem' ( https://stackoverflow.com/u/5844477/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.
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Resolving JavaFX 3D Object Grouping and Rotation Issues
When working with JavaFX, especially in 3D graphics, grouping objects and transforming them can sometimes lead to confusing issues. If you’ve attempted to group multiple 3D objects like spheres and cylinders, you may have encountered the perplexing problem of those objects disappearing when translated or rotated. In this post, we will address the grouping and rotation of 3D objects within JavaFX, guiding you through common pitfalls and providing clear, structured solutions.
The Problem
In a typical JavaFX application, you may want to group several 3D objects to move or rotate them collectively. However, you might find that once you place them in a group and attempt to apply transformations, they vanish from your display. Let’s take a look at the scenario you are dealing with:
You create several 3D objects (e.g., spheres, cylinders) using Scene Builder.
You want to group these objects and apply transformations.
Upon doing this, the objects disappear from view.
Here’s an excerpt from a sample application class where this issue is apparent:
[[See Video to Reveal this Text or Code Snippet]]
Despite this grouping, the objects are not being rendered correctly.
The Solution
To fix this issue, you need to ensure that the group you created is actually added to the scene. The solution involves a few steps that you can implement in your code.
Step 1: Add an fx:id to the AnchorPane
In your FXML file, give the AnchorPane a unique fx:id so that it can be referenced in your controller. Modify it like this:
[[See Video to Reveal this Text or Code Snippet]]
Step 2: Include the Instance Variable in Main.java
Next, you need to define this new fx:id in your Main controller class. Add the following line:
[[See Video to Reveal this Text or Code Snippet]]
Step 3: Modify the Grouping in MusicGeneratorGUI.java
After creating your group of icons, you need to ensure you add the iconGroup to the root. Update your MusicGeneratorGUI.java as shown below:
[[See Video to Reveal this Text or Code Snippet]]
Alternative Approach
If you prefer a more declarative approach, you can group the objects directly in the FXML file. Here's how you can do it:
[[See Video to Reveal this Text or Code Snippet]]
This way, the iconGroup is initialized with its children right from the FXML, simplifying your Java code.
Conclusion
By following the steps outlined above, you should be able to effectively group your 3D objects and rotate them without them disappearing. Ensuring that the grouping is properly rendered in the scene is crucial for proper display and transformations.
Final Thoughts
When developing applications in JavaFX, it’s essential to keep the scene graph in mind. Properly managing the hierarchy of your nodes can prevent common issues like disappearing elements. Happy coding!

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