HOW TO DECORATE THE FACILITY!!! Satisfactory 1.1 Lets Play Series Ep 37 - The Decorating Episode
Автор: Cheffrey Plays Games
Загружено: 2025-05-06
Просмотров: 766
Episode 37: Decorating the Darkness – Swamp Factory Aesthetics & Secret Research Lab 👨🔬✨
Sometimes you need a break from logistics, numbers, and conveyor belts—so today, we’re putting the heavy factory work on pause to let our creative side shine. In this episode, it’s all about decorating, detailing, and world-building in the depths of the swamp.
We start off by putting the finishing touches on our aesthetic water pump station, giving it the final polish it needed to stand out as one of our best-looking utility builds so far. After that, we turn to the main factory building, extending the framework, adding windows, and giving it some architectural character that blends well with the misty, mysterious surroundings.
But the real star of today’s show is our first major piece of “The Facility”—a secretive, high-tech research area nestled beneath the swamp factory. Tucked away in the shadows, we’ve added a crashed drop pod, eerie lighting, and some… less-than-welcoming visitors to give it the feel of something straight out of a sci-fi mystery. This isn’t just a factory anymore—it’s a world with stories waiting to be told.
🔧 In This Episode:
🎨 Finishing the Water Pump Station – Design polish and lighting tweaks
🏗️ Main Building Framework Expansion – More structure and style with fresh window placements
🧪 “The Facility” Begins – First hidden lab area under the swamp with a crashed ship and ominous vibes
👀 Hints of Lore – World-building details that add mystery and personality to our mega base
It’s a slower-paced episode with a focus on visuals and immersion, but it sets the stage for future storytelling elements and continues to make this build feel more alive.
If you're enjoying this creative detour, don’t forget to like, comment, and subscribe. Got ideas for “The Facility”? Drop them below! And as always, feel free to support the channel through Patreon, YouTube Memberships, and join the Discord to be part of the build discussions and more!
#Satisfactory #FactoryDecorating #SwampBase #TheFacility #CrashedShip #CreativeBuild #SciFiLore #BaseAesthetics #AutomationWithStyle #YouTubeMembership #Patreon #discordcommunity
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Playlist - • Satisfactory 1.0 Lets Play
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Music in this episode:
Satisfactory OST
Assorted Sound Effects
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PC SPECS:
CPU - Intel Core i7 8086k
GPU - GTX 1080ti
RAM - Corsair Vengeance 64 GB 2666 Mhz
MIC - Shure Sm7b + GOXLR Mixer
Mouse - Logitech G Pro Wireless
Keyboard - Corsair K95 Platinum
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About the game:
Satisfactory is a factory simulation game created by Swedish video game developer Coffee Stain Studios. It is a 3D first-person open world exploration and factory building game. The player, a "Pioneer", is dropped onto an alien planet with a handful of tools and must exploit the planet's natural resources to construct increasingly complex factories for automating all resource needs. The initial goal is to construct a space elevator and begin supplying the company the player works for (FICSIT Inc.) with increasingly numerous and complex components for their unknown purposes. These exports unlock access to new technology that make the next export possible. The factory building aspect of the game has been described as a first-person and 3D version of Factorio.
Satisfactory is played from the first-person perspective, and can be played up to four people cooperatively via private servers. The player takes the role of a FICSIT Pioneer, sent to a resource-rich planet and tasked with gathering and converting resources into raw materials and components to eventaully build out an automated factory and supporting infrastructure as to mass produce target goods and send them to FICSIT using a space elevator as part of its "Save the Day" project with unclear goals. The player makes planetfall on one of four different environments, representative of the initial difficulty within the game, but all areas of the map are available to use. The player is guided through a series of tiers by collecting resoruces and crafting enough items to complete each stage of the tier, through which they are rewarded with additional recipes and blueprints to expand their factory. Initially the player is likely to craft deliverable items, but as they advance through tiers, automation through powered resource gathering, smelting, and construction equipment, transport systems including conveyor belts, trains, and drones, storage units, and power generation equipment, is required to meet the higher quantities demanded at each tier.
*Wikipedia
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