How to Make Arms and Tools Stay On Screen in Roblox Studio
Автор: vlogize
Загружено: 2025-05-28
Просмотров: 3
Learn how to keep your character's arms and tools visible while looking around in Roblox Studio with this comprehensive guide.
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How to Make Arms and Tools Stay On Screen in Roblox Studio
If you've ever played first-person shooters (FPS) in Roblox, like Phantom Forces, you might have noticed how your character's arms and tools stay perfectly aligned on the screen as you look around. However, this feature isn’t enabled by default in new Roblox Studio projects. In this guide, we will dive into how you can implement this feature in your own Roblox games, ensuring that the arms and tools follow the camera's rotation seamlessly.
Understanding the Problem
When developing games, especially FPS games, it’s essential that players maintain a consistent view of their character's arms and tools. By default, in Roblox Studio, the arms and tools won’t appear on screen when the camera moves up or down. This can disrupt the gaming experience, making it feel less immersive. But fear not! With just a few lines of code, we can make the arms and weapons stay in view while players move their camera.
The Solution
To achieve this effect, we will use a scripting method that connects the character's arms and tools with the camera's rotation. This setup requires Lua, the programming language used in Roblox. Below are the steps to implement this solution.
Step 1: Setting Up Basic References
Firstly, we need to get references to the necessary components like the Camera, Player, and Character. Here’s how you can do it:
[[See Video to Reveal this Text or Code Snippet]]
Step 2: Updating the Neck Motor
We will connect our code to the RenderStepped event to ensure that it continuously updates the neck motor based on the camera's direction. Here’s the code snippet you can use:
[[See Video to Reveal this Text or Code Snippet]]
Important Consideration
This script primarily works with the R15 rig type. Make sure your character is using R15 to implement this code effectively. If you are using the R6 rig, there are minor adjustments needed, as outlined above.
Step 3: Handling Tool Visibility
If you prefer not to let other players see the player turning the gun towards the camera, an alternative approach is to create a model of the gun solely from the client side and anchor it to the camera:
[[See Video to Reveal this Text or Code Snippet]]
Step 4: Tool Tracking
You’ll also want to track when tools are picked up or dropped by the character, so here is some additional code for handling tool visibility:
[[See Video to Reveal this Text or Code Snippet]]
Conclusion
By using these steps, you can create a more immersive experience in your Roblox games where arms and tools remain visible on screen while players look around. This enhances not only the gameplay but also keeps your players engaged. Experiment with these scripts in Roblox Studio, and watch your characters come to life!
Happy developing!

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