The Buildings We've Been Playing With Have Been WRONG All Along - Knights and Merchants Remake
Автор: cmowla
Загружено: 2025-09-02
Просмотров: 688
This all began when I tried to add the siege (vehicles) workshop into KaM Remake CORRECTLY: • Siege Units (and Siege Workshop) r15379 Mo...
And this past month, I went out of my way to make ALL the core game sounds correct (not just siege unit sounds): • Corrections to Some of KaM Remake's 78 Cor... , and Krom has made equivalent (and actually better) changes to the next Vanilla Remake as a result. Let's take things ONE STEP FURTHER and also correct the building timings so that {1 farm = 1 mill = 1 bakery, 1 goldmine = 1 metallurgist = coal mine, ...} like the original game, shall we?
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Resources listed in the video
Source Code Changes Video: • Fixed Building Timings (Code Explanation)
Source Code Changes Itself: https://drive.google.com/file/d/18bTl...
Microsoft Excel File: https://docs.google.com/spreadsheets/...
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Chapters:
00:00 - Intro
04:16 - Armor Smithy (Before)
05:46 - Remake Runs 1.0947x Faster as KaM
07:23 - Video Clip Comparison Setup
10:03 - Armor Smithy (Revised)
10:56 - Butchers (Comments)
13:05 - Swine farm (Comments)
13:53 - My Game Sound Corrections
16:50 - What do you'all think?
17:52 - Schoolhouse
18:26 - Quarry
19:06 - Sawmill
20:10 - Mill
21:34 - Bakery
22:58 - Swine farm
24:02 - Butcher's
25:26 - Vineyard
26:31 - Gold mine
27:55 - Coal mine
29:19 - Metallurgist's
30:44 - Weapons workshop
31:50 - Tannery
33:15 - Armory workshop
34:37 - Stables
35:09 - Iron mine
36:33 - Iron smithy
37:37 - Weapon smithy
38:45 - Armor smithy
40:09 - Siege workshop
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