Dev Stream: Melee Mayhem: Wiring Gameplay Ability System + Niagara Slash VFX (Indie Dev Stream)
Автор: Ask A Dev
Загружено: 2025-05-24
Просмотров: 258
Welcome back to the chaos! Between packaging-hell crashes and only three hours of sleep, we finally tackled something fun: turning a placeholder slash into a real, damage-ready melee attack. This stream is a live peek at how messy GAS, Niagara, and designer-friendly workflows can get—all while the play-test clock keeps ticking.
What’s inside
Packaging update & art sneak peek – creatures are rolling in, builds are still exploding.
ArtStation hiring tips – sorting hundreds of portfolios without losing your mind (or schedule).
Tutorial-zone polish – clearer jump / climb prompts and new double-jump pickups.
Building GA_MeleeAttack – input tags, ability sets, instant-vs-duration effects, and the checkbox that killed our VFX.
GAS debug safari – stat commands, tag hunts, and why “instant” sometimes means “works”.
Niagara slash prototype – spawning, auto-destroy, camera-shake oops, and random rotations for future combos.
Designer-friendly vectors – feeding orientation offsets so any artist can angle the swing without touching Niagara graphs.
Next steps – damage traces, melee/ranged input split, combo windows, and the final packaging blocker before public play-test.
🎮 Want to help test the game?
https://www.ludicrousfilmandgames.com
💜 Patrons, you keep the lights on
Your pledges literally paid the new creature concepts—thank you!
Join the chaos, vote on features, and get dev-stream replays: / askadev
💸 Tip Jar / One-off support
https://www.paypal.com/donate/?hosted...
🗣️ Hop into the Discord
Community Q&A, bug hunting, and the occasional meme: / discord
Spreading the word is just as valuable—likes, shares, and comments help more than you know.
🙏 Thanks for riding shotgun on this rollercoaster. Next stop: ranged attacks, combo logic
Chapters
Intro & Packaging-Hell Update — 0:00
ArtStation Hiring + Creature Peek — 1:58
Tutorial Zone Walk-Through — 3:32
Setting Up the Melee Ability Folder — 5:04
Blueprinting GA_MeleeAttack (Input & Grants) — 10:02
GAS Debug Safari — 24:26
Niagara Slash VFX Prototype — 43:18
Random Rotations & Combo Prep — 56:30
Attaching VFX & Position Offsets — 1:05:03
Next Steps & Play-Test Countdown — 1:15:12
#unrealengine #Blueprints #GameDevelopment #GameDesign #UnrealEngineTutorial #gamedev #virtualproduction #unrealengine5tutorial #animation #characteranimation

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