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Motion Design Tools and Broadcast Workflows for Unreal Engine 5.6 - David Gralnik, Epic Games

Автор: CG Pro

Загружено: 2025-05-22

Просмотров: 1254

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In this in-depth session, David Gralnik, Senior Product Specialist at Epic Games, presents the latest developments in Unreal Engine’s Motion Design toolset, updated for version 5.6.

This talk covers the evolution of the Motion Design suite from UE 5.5 to 5.6, focusing on how Epic is making Unreal more accessible to artists from motion graphics and broadcast backgrounds. The tools are designed to lower the barrier to entry for non-technical users while enabling complex, high-performance real-time workflows.

Key topics include:

-Overview of recent real-world use cases from Rocket League Esports, Fox Sports, and Warner Bros. Discovery
-New features in Unreal Engine 5.6, including:
-Clone and Effector updates with ripple delays and displacement
-PSD import with layer preservation
-Procedural animation without keyframes
-Scene State logic for dynamic graphics control
-Data Link integration for external data (e.g., Google Sheets, CSV, and data tables)
-Material Designer improvements with layered workflows, texture-driven effects, and embedded video support
-Remote control system for live adjustments and web-based parameter access
-Free Placement Cloner and modular content rigging for product visualization and broadcast graphics
-Support for adaptive asset scaling and modifier tools for responsive layout management
-Ongoing improvements to 3D text handling and future plans for feature unification

The presentation demonstrates how these tools function in practice through live demos and internal production examples, all optimized for real-time performance.

Gralnik also previews upcoming talks and ongoing development efforts, including broader support for broadcast use cases, animation control, and data-driven visual content.

This session is intended for motion designers, technical directors, and teams exploring Unreal Engine for real-time graphics in events, television, sports, and digital media.


#ue5 #unrealengine #unreal #motiongraphics

Motion Design Tools and Broadcast Workflows for Unreal Engine 5.6 - David Gralnik, Epic Games

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