Marching Squares | Godot 4.5 Procedural Generation
Автор: DevPoodle
Загружено: 2025-12-11
Просмотров: 2672
Hi there! In this video, I explain the marching squares algorithm, and show a couple implementations using Godot 4.5. with TileMaps and Meshes. This algorithm is commonly used for procedural generation, but it has a bunch of use cases throughout computer graphics.
Marching Squares Tileset Sprite: https://github.com/DevPoodle/yt-examp...
MSMeshes Script: https://github.com/DevPoodle/yt-examp...
const CORNERS: PackedVector2Array = [
Vector2(-1, 1),
Vector2( 1, 1),
Vector2( 1, -1),
Vector2(-1, -1),
]
Project Github Repo: https://github.com/DevPoodle/yt-examp...
"Bad Apple" Full Video: • "Bad Apple" Rendered using Marching Square...
Chapters:
0:00 Intro
0:43 Marching Squares Algorithm
3:58 TileMapLayer Implementation
9:07 Mesh Implementation
15:45 Outro
Music Used:
"Welcome to the Green Room" by Toby Fox
"Ghost Synth" by ConcernedApe (Eric Barone)
"Bad Apple" by ZUN
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