Maya 2022 Falloffs: Control skinCluster weights
Автор: Mathias Røyrvik
Загружено: 2021-03-31
Просмотров: 2667
Using the falloff system we can actually get weights for a normal skinCluster. This basically means that we can procedurally skin our characters, but still be able to export to a game engine like Unreal or Unity.
Read more here:
http://saihtam.com/posts/maya-2022-fa...
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