That's a BIG to-do list!!! Satisfactory 1.0 - Cooling Systems and Aluminum - Lets Play Series Ep 30
Автор: Cheffrey Plays Games
Загружено: 2025-04-10
Просмотров: 1281
Episode 30: Mega Cooling Project Begins! ❄️🚂
Today kicks off our biggest factory project yet—we're diving into the start of a build that will eventually produce 120 cooling systems per minute! But that’s not all—we're also prepping for the future with an additional 3,300 aluminum ingots per minute, setting the stage for a whole wave of upcoming mega factories.
This episode is packed with train talk, as we take a deep dive into revamping the old rail system that's been giving us headaches and unveil a brand-new streamlined train network to handle all the logistics this massive operation will demand. More trains than ever before—truly a rail renaissance!
🔧 What’s Happening Today:
🧊 Cooling Systems Setup Begins – laying the foundation for 120 per minute
🚂 Rail Network Overhaul – from broken bottlenecks to beautifully efficient lines
🛠️ Motor Production Framework – 60 motors per minute to power those cooling systems
🏗️ Mega Build Blueprinting – infrastructure, spacing, and layout work to future-proof it all
We're only getting started, but this is the kind of setup that future megabases are built on. If you love big builds, trains, and thoughtful logistics, this one’s for you.
💬 Don’t forget to like, comment, and subscribe if you’re enjoying the ride! Join the Patreon, YouTube Memberships, or hop into the Discord to talk all things Satisfactory and help shape what comes next!
#Satisfactory #MegaFactory #CoolingSystems #Trains #LogisticsOverhaul #MotorProduction #BlueprintBuild #LikeCommentSubscribe #Patreon #YouTubeMembership #discord
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Playlist - • Satisfactory 1.0 Lets Play
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Music in this episode:
Satisfactory OST
Assorted Sound Effects
Music provided by "MokkaMusic" channel and https://inaudio.org
Song: (No Copyright Music) Night Disco Party [Dance Music] by MokkaMusic / Disco Ribbon • (No Copyright Music) Night Disco Party [Da...
Track: Future Funk [Funk Music] by MokkaMusic / Spicy Cream
Music promoted by Inaudio: http://bit.ly/3qxoX6U #inaudio Track: Energetic Funky Rock (No Copyright Music) by MokkaMusic / Liberty Jam • Energetic Funky Rock (No Copyright Music) ...
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PC SPECS:
CPU - Intel Core i7 8086k
GPU - GTX 1080ti
RAM - Corsair Vengeance 64 GB 2666 Mhz
MIC - Shure Sm7b + GOXLR Mixer
Mouse - Logitech G Pro Wireless
Keyboard - Corsair K95 Platinum
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About the game:
Satisfactory is a factory simulation game created by Swedish video game developer Coffee Stain Studios. It is a 3D first-person open world exploration and factory building game. The player, a "Pioneer", is dropped onto an alien planet with a handful of tools and must exploit the planet's natural resources to construct increasingly complex factories for automating all resource needs. The initial goal is to construct a space elevator and begin supplying the company the player works for (FICSIT Inc.) with increasingly numerous and complex components for their unknown purposes. These exports unlock access to new technology that make the next export possible. The factory building aspect of the game has been described as a first-person and 3D version of Factorio.
Satisfactory is played from the first-person perspective, and can be played up to four people cooperatively via private servers. The player takes the role of a FICSIT Pioneer, sent to a resource-rich planet and tasked with gathering and converting resources into raw materials and components to eventaully build out an automated factory and supporting infrastructure as to mass produce target goods and send them to FICSIT using a space elevator as part of its "Save the Day" project with unclear goals. The player makes planetfall on one of four different environments, representative of the initial difficulty within the game, but all areas of the map are available to use. The player is guided through a series of tiers by collecting resoruces and crafting enough items to complete each stage of the tier, through which they are rewarded with additional recipes and blueprints to expand their factory. Initially the player is likely to craft deliverable items, but as they advance through tiers, automation through powered resource gathering, smelting, and construction equipment, transport systems including conveyor belts, trains, and drones, storage units, and power generation equipment, is required to meet the higher quantities demanded at each tier.
*Wikipedia
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