HANGER! - Ogres - Post 1.5.1 FAQ | Game Meta | Warhammer | Old World Legends Show
Автор: Old World Legends
Загружено: 2025-09-04
Просмотров: 1526
Ogre Kingdoms 1.5.1 Update – Old World Legends
The big lads are back on the table, and in this video we’re breaking down what the latest 1.5.1 update and OWL changes mean for the Ogre Kingdoms. Whether you’re a long-time gutbuster general or just starting to dabble in Gnoblars and Sabretusks, this update has a lot to unpack.
⚔️ Key Topics Covered:
Monstrous Infantry Woes – Where do Ironguts, Bulls, and Leadbelchers stand in the current environment?
OWL Changes & Parry – How the new rulings shift matchups and survivability.
Ogre Bulls – Cheap, flexible units or just filler?
Gnoblar Party – Why the little green guys might be the real MVPs.
Sabretusks – The sneaky role these beasts play in controlling the battlefield.
Mournfang vs Maneaters – Heavy-hitters face-off: which has the edge now?
Slaughtermaster [Open to Work] – Evaluating the viability of big-magic Ogres in the current game.
Bulls vs Ironguts – Cost efficiency, battlefield role, and where to spend your points.
Leadbelchers – Still a meta choice or just too swingy?
Tyrant Loadouts – Kitted for survival or maximum carnage?
The Ogre Kingdoms have always been about smashing through lines and overwhelming the enemy with raw power. But with shifting points costs, new interpretations, and meta pressures, players need to be more thoughtful about how they build and use their herds.
📊 We’ll also talk about how Ogres are performing in tournaments, what archetypes are emerging, and where they might fit into the evolving Old World meta.
💬 What do you think of the Ogre Kingdoms after 1.5.1? Are they still sitting in the mid-tier, or do you see a path for them to stomp their way to the top tables? Let us know in the comments!
👉 Join the discussion and share your own Ogre lists over on the Discord: / discord
Доступные форматы для скачивания:
Скачать видео mp4
-
Информация по загрузке: