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DOES IT SUCK? - Marvel Tokon: Fighting Souls BETA Review! (PS5)

Автор: DreamcastGuy

Загружено: 2025-09-07

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Marvel Tōkon: Fighting Souls[b] is an upcoming fighting game developed by Arc System Works and published by Sony Interactive Entertainment. Featuring characters appearing in Marvel Comics publications, the game is premised on a tag team system that entails beginning matches with a single fighter and an assist character, and gradually unlocking a full lineup of four characters by fulfilling mid-match conditions such as damage accumulation and "Wall Breaks" that transition fights across multiple arenas in a stage, culminating in 4v4 gameplay that alternates between assist-based combat with singular characters, and an active tag mechanic that enables players to control other fighters in their lineup. Marvel Tōkon: Fighting Souls is a 2.5D fighting game in which players compete against each other in tag team combat using an ensemble of Marvel Comics characters.[1] Players must knock out all opponents on the opposing team through repeated attacks which drain a health bar.[2] Iterating on other tag fighters and previous Marvel-based fighting games such as the Marvel vs. Capcom franchise, Fighting Souls employs a 4v4 system which allows the player to alternate between a setup of one primary character and three assist fighters who can be called in for additional offense, or an active tag system enabling the "leader" to be swapped out for other fighters during the match and individually controlled.[3] When matches begin, players will be restricted to only using their primary character and a single assist fighter, gradually enabling access to their full team as they fulfill certain mid-match conditions such as "Wall Breaks", a returning mechanic from the Arc System Works title Guilty Gear Strive (2021), that is triggered when a combo or high-damaging move is performed in the corner of the arena.[4][5][6]

Contrasting other tag-based fighters and previous Marvel titles, teams in Fighting Souls all share a single health bar, known as a Vital Gauge, that extends over the course of a round as more of a player's team is made accessible.[7] Assist mechanics are represented by an "Assemble Gauge", with each character's move being dictated by the type of attack mode they are designated by the player during character selection. Forward Assist types are relegated to using projectile attacks for disrupting other fighters as an example, while Downward Assists are more effective for anti-air interruptions. The assist characters can then be tagged in and controlled either right before, or immediately after landing an attack, which is known in-game as a "Crossover".

SIE's interest in creating a new first-party fighting game led them to approach Marvel Games following their successful collaboration on the Marvel's Spider-Man series. Sony courted Arc System Works to develop the title with Marvel's approval. Production began with the goal of incorporating a system that was approachable for newcomers to the genre, but with a depth that satisfied the game's potential for competitive play. The game's roster accommodates Arc System Works' variety of gameplay archetypes, comprising major Marvel characters and obscure selections that have not appeared in previous Marvel fighting games. The game was officially announced in June 2025.

Marvel Tōkon: Fighting Souls is scheduled to release for PlayStation 5 and Windows in 2026.

DOES IT SUCK? - Marvel Tokon: Fighting Souls BETA Review! (PS5)

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