Practical Procedural Generation for Everyone
Автор: Game Developers Conference
Загружено: 31 мая 2017 г.
Просмотров: 426 718 просмотров
In this 2017 GDC session, Tracery developer Kate Compton explains the many surprisingly simple algorithms of procedural content generation and how to use simple data structures to control complex content-generators that are scalable, flexible, and surprisingly powerful.
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