Adding a vertical clipper to GZDoom (for isometric cameras)
Автор: dileep_vr
Загружено: 18 февр. 2024 г.
Просмотров: 9 649 просмотров
Now mappers don't have to restrict themselves to walls with lower textures only.
Branch: https://github.com/dileepvr/gzdoom_is...
Template iwad: https://www.mediafire.com/file/fv8ryt...
Supply DOOM2.WAD with the `-file` command option. Load maps via console command `map MAP_NAME`. Where MAP_NAME is MAP01, MAP02, etc. Beyond MAP15, you might see vertical pixel stretching by doom default value.

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