Balancing Nightmares: An AI Approach to Balance Games with Overwhelming Amounts of Data
Автор: Game Developers Conference
Загружено: 30 июн. 2021 г.
Просмотров: 15 281 просмотр
In this 2019 GDC session, Square Enix's Kazuko Manabe shares the Square Enix team's experience with the application of artificial intelligence to help improve their game balancing process for the game title, Grimms Notes Repage.
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