Optimizing Arma 08 - Different Types of AI
Автор: ArmaPhronk
Загружено: 2023-07-17
Просмотров: 1849
Explaining/rambling about the differences between createUnit, createAgent, createVehicle, and createVehicleLocal. Be smart about what type of AI you spawn in your missions and it'll perform better and improve stability, if done right. Sorry for horrible quality, this video editing program ruined the 1440p quality clips...
Here's a list of all script commands available in Arma 3:
https://community.bistudio.com/wiki/C...
And here's a list of all these script commands, but categorized:
https://community.bistudio.com/wiki/C...
To get an agent to move, remember to set: this disableAI "FSM"; on the agent.
The clips used are all from missions I'm working on -- some released, such as the Takistan Insurgency mission:
1) The SOG content will be on the TFR Mike Force server "soon" once a few bugs are fixed.
2) The Takistan clips are a mix of Takistan Insurgency and my "TWAT" mission which is still a WIP, hence why there's less activity.
3) The zombie clips are from a buggy hobby project I also work on here and there.
4) The movie theatre was just a random test clip I left in.
5) The AI stacking up on a door and room-clearing was an old proof-of-concept to get AI to clear rooms a bit more realistically and effectively, but it's too much work and their pathing barely exists indoors.
6) The Altis clips are all from my Altis Insurgency mission; not yet released but maybe someday.
This is my first attempt at editing a video using an ancient program VEGAS Movie Studio 13 Platinum. Lemme know if it sucks and if you prefer them unedited. (10 mins of talking though, you sure you wanna stare at the editor?)
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