recreating popular roblox game mechanics in my own style
Автор: harplume
Загружено: 2026-01-01
Просмотров: 113
Have you ever wondered what happens when you try to recreate popular Roblox games… really badly? In this video, I take some of my favorite game mechanics like passing a bomb in Timebomb Duels and merging number blocks like 2048, and remake them in my own style.
Expect glitchy blocks, weird colors, and questionable design choices as I show the process of building these games in Roblox Studio.
This is purely for fun, parody, and learning purposes. All assets and builds are made by me, and I’m just exploring the mechanics that make these games so addictive.
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I own NO famous games and music in this video! Please respect the gameplay mechanics of the original owners! 2048 is a web-based game, and the general roblox idea is out on the platform. Timebomb duels is another great game, please check it out. I have made a parody. I make no money from this video or the games, and this is all purely for entertainment and educational purposes. The 2048 mechanic is licensed under the MIT ("Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files") and the Timebomb duels mechanic is not considered innovative or patentable. Hot potato already exists, and there are dozens of games out there with the exact same mechanics: (time bomb, pass the bomb, bomb tag, pass the bomb, pass or die, bomb tag, bomb chip, bomb in present, bomb pass panic, bomb duels, etc etc.). I showed multiple roblox games on the platform with the 2048 mechanic. Both mechanics are present in multiple games and thus known to the public, meaning under prior art, these mechanics cannot be patented from existing technology. Prior art of 10-20+ games also indicates that this is already known to the public. (50 was an exaggeration for added dramatic effect. 10-20 is more realistic, but still shows it is a publicly known gameplay mechanic)
"Gameplay mechanics themselves cannot be copyrighted under U.S. law, so the concept of "fair use" for parody is not strictly applicable to the mechanics themselves. The ideas or systems for playing a game are considered functional and not original expressions protected by copyright. "
"Ideas, aesthetics, moods, atmospheres, colours, compositions, mechanics, feelings, inspirations, names, references to secondary works (myths), and pretty much anything else you can think of are not copyrighted."
I do not own the music either. Please respect the relevant music artists. Nintendo owns the Pokemon music.
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Let me know which game I should “remake badly” next!
Music Used:
Pokémon Sun & Moon - Battle Legend Red & Blue Battle Music (HQ) 0 • Pokémon Sun & Moon - Battle Legend Red & B...
Workaday World - Comedy Background Music (HD) 0 • Workaday World - Comedy Background Music (HD)
Pokémon Black & White - Team Plasma Battle Music (HQ) • Pokémon Black & White - Team Plasma Battle...
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