Source 2 Tutorial - Make a custom inflatable toy
Автор: leplubodeslapin
Загружено: 2023-11-19
Просмотров: 8336
In this tutorial, we will go in depth on how to create an Inflatable toy on Source 2, like the ones I created for fy_pool_day on CS2.
This tutorial requires basic knowledge with Blender and Source 2, but I try to be comprehensive and explain every step of the process.
Download link for the Script archive required to make your prop breakable (required at 28:15) :
https://drive.google.com/file/d/1fl-q...
The map fy_pool_day that contains similar inflatable toys on CS2 :
https://steamcommunity.com/sharedfile...
Use the chapters to navigate through the tutorial.
I hope this helps.
Timecodes
0:00 - Intro
0:23 - Using a reference
0:38 - Preparing the High Poly mesh
3:06 - Cloth sim to create the High Poly mesh
5:33 - Creating the Low Poly mesh
8:23 - Bakings (Normalmap and Ambient Occlusion)
12:20 - Painting the Diffuse/Color mask
13:33 - Collision model
14:54 - Material import in Source 2
16:17 - Model import in Source 2
20:41 - First tests ingame
21:11 - Modeling the deflated version
22:34 - Armature and Rigging in Blender
24:40 - Import of the Ragdoll object in Source 2
27:28 - Specific case for armatures with a closed loop
27:57 - Setting the Ragdoll as a BreakPiece
29:41 - Map integration and Sound Event
31:25 - Outro
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