MSFS 2024 VR: The Setup Nobody Explains (Quest 3). Intro to Virtual Reality.
Автор: The Flying Doctor
Загружено: 2026-01-02
Просмотров: 614
Virtual reality in Microsoft Flight Simulator 2024 should be incredible — but for many people, it’s confusing, unstable, and frustrating.
Over Christmas I finally sat down and worked through it properly, from crashes and black bars to blurry cockpits and GPU warnings. This video isn’t a benchmark or a “best settings” list — it’s what actually worked for me using a Quest 3 and PC-VR.
If you’re new to VR, tried it and bounced off it, or just want MSFS 2024 to feel calm and immersive rather than stressful, this video is for you.
I cover the different VR pipelines, wired vs wireless, why Heathrow is the ultimate stress test, and how I finally got VR to click.
00:00 – Why I Came Back to VR
01:35 – What VR Actually Is (Standalone vs PC-VR)
02:55 – Why VR in MSFS Feels So Confusing
04:15 – Heathrow as a Stress Test
04:52 – The Two VR Pipelines Explained
06:52 – Wired vs Wireless (The Surprise)
07:45 – High vs Ultra: The Reality Check
09:20 – What Actually Fixed Things
10:00 – The GPU Myth
10:58 – The Moment VR Clicked
11:18 – Advice for Getting Into VR
13:00 – Final Thoughts & Next Steps
Meta Horizon Link (PC app)
Required to initially pair the Quest headset with your PC
Supports USB-3 cable or wireless
Wireless works best if your PC is connected to the router by Ethernet
Download:
https://www.meta.com/quest/setup/
Virtual Desktop (Wireless PC-VR)
App installed inside the headset
Companion streamer app runs on the PC
Wireless only — but can deliver excellent clarity with a good Wi-Fi 6 router
Virtual Desktop site:
https://www.vrdesktop.net/
OpenXR Toolkit (important note)
I mention OpenXR because it’s widely recommended - but in my setup:
Running OpenXR Toolkit in the background conflicted with Virtual Desktop and caused instability. (Most likely my approach - it looks like a great tool but be aware of asking OpenXR to layer over what Remote Desktop can do you you already). I will return to this later.
If you’re using Virtual Desktop, I recommend:
Let Virtual Desktop handle resolution and reprojection
OpenXR Toolkit (for reference):
https://mbucchia.github.io/OpenXR-Too...
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