GOOGLE MAPS in LUMION! I'm Back
Автор: Luminous Labs
Загружено: 2024-03-20
Просмотров: 10341
Google has made it so you can actually directly access their API and pull tiles from Google Maps/Earth. This is extremely helpful for getting an idea of space you are rendering or adding background elements in.
In this video I will show you how to set up the API, and how to download the add-on, configure the mesh to be exported right into Lumion. The audio in the last half is a bit weird, I apologize I am a bit rusty with setting up the recordings.
Download BLOSM from Gumroad:
https://prochitecture.gumroad.com/l/b...
Download Script and Links Here:
https://drive.google.com/drive/folder...
Check out some of our other videos!
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LEARN UNREAL ENGINE:
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• How to Properly LIGHT UP Your LUMION Inter...
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• Composite Your LUMION Renders with RENDER ...
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• How to load CUSTOM HDRI Images and BACKGRO...
• How to CREATE HDRIs in SKETCHUP and export... (Sketchup Focused)
Layering 3D Grass
• Layering 3D Grass In LUMION to ADD DETAIL ...
My Way of Lighting Exteriors
• My Way of Lighting EXTERIORS in LUMION!!
Importing POLIIGON PLANTS Into LUMION! Learn About Material IDs!
• Importing POLIIGON PLANTS Into LUMION! Lea...
The website for our business can be found at https://luminouslabs.ca/ , we have been putting work into it lately and it is almost finished!
Let me know what you think in the comments below!
INTRO MUSIC:
Music: www.bensound.com - "Dream"
Bensound has amazing music you should check it out :)
Music: Bensound
License code: WP1DC8XTFPXZWEHH
Timestamps in the video:
Opening Clip 0:00
Introduction 0:30
Gumroad (Link Below) 1:04
Install BLOSM in Blender 1:40
Get API from Google 2:40
Credentials Page 3:10
Enter Information in Google 3:50
Your API Key 5:00
Turn Map Tiles API On 5:25
Add Google API Key to Blender 5:45
Selecting BLOSM Area 5:55
Change OpenStreetMap to Google 3D Tile 6:15
Select Box Area for BLOSM 6:25
Select Quality Level 6:50
Pull Map Tiles 7:45
Increase View Distance in Blender 8:05
Go into Material Preview Mode (Hold Z) 8:20
Looking at Materials 9:00
Shading Tab 9:20
Why The Default Materials Don’t Work 9:40
Export-Ready Option 10:00
Why We Do This 10:30
Blender Principled Script 11:00
Scripting Tab 11:30
Change Specular and Roughness 12:00
Packing Textures 12:30
Unpack Textures 12:50
Export FBX 13:20
Importing to Lumion 14:00
Examining Model 14:30
High-Quality Model 14:50
Breaking Up Model (If needed) 15:20
Removing Unused Materials (If needed) 16:20
Export FBX Piece (If needed) 17:00
Importing New Pieces to Lumion 17:30
Importing and Aligning Piece 18:30
Align Positions 19:00
Comparing Draft and High-Quality 19:25
Use Whatever Quality You Feel Works Best! 20:00
Closing 20:58
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