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"Gotta Patch 'Em All!", An USFIV Old Character Combo Video

Автор: Doopliss

Загружено: 2014-07-14

Просмотров: 51744

Описание:

Highlights: Akuma stuns Abel at 1.21, Dhalsim doesn’t care about pushback at 5.21, E.Honda walking EX Hands at 5.44, Gen stun combos at 7.17, Ibuki U1 shenanigans starting at 9.50, Ryu mid-juggle double dash at 13.14, T.Hawk LK Spire combos at 14.26, Yang jumping around at 15.08.

Combos and editing by Doopliss
Soundtrack:
Hyper SFII "The Starting over" - T.Hawk
Hyper SFII "The Starting over" - Cammy
Hyper SFII "The Starting over" - Guile
Hyper SFII "The Starting over" - Sagat

Ultra Street Fighter IV brought several new combo mechanics and balance changes. This video contains some examples of what every previously existing character can do thanks to these additions. Below you can find timestamps to get to each character if you do not wish to watch the entire video, they are displayed in alphabetical order:

0:00 Intro
0:07 Abel
0:53 Adon
1:10 Akuma
1:41 Balrog
2:11 Blanka
2:32 C.Viper
2:52 Cammy
3:12 Chun-Li
3:47 Cody
4:00 Dan
4:34 DeeJay
4:58 Dhalsim
5:28 Dudley
5:44 E.Honda
6:02 El Fuerte
6:24 Evil Ryu
6:38 Fei Long
7:02 Gen
7:55 Gouken
8:25 Guile
8:48 Guy
9:19 Hakan
9:46 Ibuki
10:15 Juri
10:27 Ken
10:32 M.Bison
10:52 Makoto
11:14 Oni
11:24 Rose
11:50 Rufus
12:24 Ryu
13:23 Sagat
13:44 Sakura
14:07 Seth
14:21 T.Hawk
14:37 Vega
15:01 Yang
15:26 Yun
15:40​ Zangief
16:25 Credits
16:39 BONUS - Elena

Transcript:

0.07 – A meaty s.LP setup, normally used for Step Kick infinites, allows c.MP to link afterwards.

0.21 – Counterhit lv.2 FA followed by a neutral jumping normal is the perfect meaty set up for HP CoD, which allows me to show off Abel’s new +5 on hit 2nd Low.

0.33 – Since I reloaded a save state from right after activating Decapre’s U1, some soundclips are missing. The c.HP after the first trade needs to be delayed slightly for the LP CoD to trade. You also need to wait after trading the c.HP later in the combo before you do f.MK, otherwise you’ll be too close to the ball. The six trades helps Abel build back a 5th bar used for the FADC in the end of the combo. c.HP xx LK Roll, U1 is really strict, probably 1f and character specific.

0.53 – Hugo is so big that nj.MK to air JK works just fine even when he’s crouching or after lv.2 FA. The higher launch on 2nd hit LK RJ allows Adon to reset with cl.HK on several characters.

1.01 – Adon counterhits T.Hawk’s far s.HK with c.MP to make LK RJ hit later than normally possible, allowing him to jugge with U2. Thanks to Seratna for the tip of using T.Hawk.

1.10 – With his faster EX shaku and cancellable far s.HP, Akuma’s stun output has shot through the roof. You can also combo HP shaku after EX Shaku point blank or in the corner, but it might be character specific.

1.21 – This combo took me like 7 hours to record. In order to keep the right spacing while doing the triple far s.HP to EX air fireball I used HK Demon flip, and I also walked for a while after each EX air Fireball. This has a lot of spacing leniency, which could make it viable in real matches against Abel if you practice it enough. Thanks to Desk for showing that Abel is a good dummy for these kind of combos.

1.41 – I use lv.4 TAP in the end to show that it charges faster now. It also transitions nicely into the next combo where…

1.50 – Lv.4 TAP has more hitstun than the others, allowing you to FADC from it and keep comboing. In USFIV Balrog has a new U1 juggle, that deals more damage than before. His “Say goodnight, chump!”-voice clip disappears from the ultra randomly for some reason. Thanks to Jav1ts for bringing this to my attention.

2.01 – You can combo TAP into EX RFA on Sagat. The rest of the combo is pretty straight-forward, but you can see the new U1 ender at the, well, end.

2.11 – Despite the extra pushback, Blanka can do c.MKx3 on crouching M.Bison. This combo is also a prime example of the late-hitting HP Roll knocking down.

2.15 – Blanka’s dash got 1 frame faster, making him +4 after CH c.HP xx FADC.

2.22 – Tall character fall into Blanka’s lightning after a crumple, allowing him to juggle with U2. But Only Hugo gets hit by non-EX Lightning from what I know.

2.32 – Sadly LP Seismo is too slow to combo after EX RFA. But I still manage to show off her new df.HK.

2.39 – Showing off some new FADC combos as well as her faster U2. El Fuerte seems to be the only one that gets hit by cl.MPx2, c.MP.

2.52 – Pretty straight-forward EX RFA combo, except that you must delay the cancel to EX RFA slightly, or it will miss.

3.03 – you must walk forward after the last cl.HP to get cl.LP, which is needed to space the rest of the combo correctly so you can juggle after the LK SA at the end.

3.12 – Just showing that EX Kikoken to U2 is possible, although it might be Dhalsim specific from this close.

Due to character limits, the rest of the combo transcript can be found at: http://combovid.com/?p=8617

"Gotta Patch 'Em All!", An USFIV Old Character Combo Video

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