EDF6 - Multiplayer Desync Examples
Автор: MusicBox
Загружено: 2024-08-06
Просмотров: 204
I absolutely love this game and it was a blast to play through with a good friend of mine - definitely the best EDF to date in terms of overall quality and variety - but it's got some multiplayer desynchronization issues not present in other EDF titles that might be attributable to Epic Online Service, including players warping around, getting stuck on terrain they're not anywhere near, firing from angles they're not facing, and occasionally all of the above... This creates a huge ambiguous risk with friendly fire and decision-making with positioning because someone could be 100m+ away from their displayed location. It can be impossible to use Reversers to heal teammates (or use dangerous weapons without blowing them up) unless you have them ping the ground which shows exactly where they really are; the clearly disjointed item collection and rescues shown here show how even slow classes like Air Raider and Ranger have this issue, not just the extremely mobile Fencer or Wing Diver.
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