The Last Bounty Hunter (American Laser Games) (MS-DOS) [1994] [PC Longplay]
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The Last Bounty Hunter is a live-action laserdisc video game released by American Laser Games in 1994. Like almost all of the games produced by the now-defunct company, it is a rail shooter and, like the two installments in the Mad Dog McCree series before it, is set in the Old West. Filmed at Old Tucson Studios in Tucson, Arizona, it was one of the company's last releases before it was forced to close down.
The player steps into the shoes of an anonymous bounty hunter who rides into a busy town in order to track down and bring to justice four outlaws whose control over the territory is widespread: Handsome Harry, Nasty Dan, El Loco, and The Cactus Kid.
The bounty hunter first fights against a group of bandits attacking a fort commanded by a United States Army general, Clinton Briggs. With each scenario, the bounty hunter fights his way to the final enemy, one of the four outlaws, each of whom can either be wounded and apprehended or shot dead. The ending sequence depends on the way in which the criminals were brought to justice.
The player receives an amount of money for each neutralized outlaw; this money translates into points. Throughout the game, three different weapons can be used: the standard six-shooter, the seemingly more powerful shotgun, and a gun that holds more bullets then the normal six-shooter, which can be found as a bonus at times by shooting oxen skulls, hanging lanterns, and wooden wheels. Showdowns take place at random, though more frequently and with greater diversity than in Mad Dog McCree; one of the gunfighters is Wes Flowers, the star of another American Laser Games release, Fast Draw Showdown.
Getting hit or firing upon a civilian results in the loss of one of three lives and an appropriate sequence involving a gravedigger. There is one load/save slot and a second player can be introduced at the start of the game.
The point, or "cash", bonus for completing a stage is higher if the boss is taken alive, by means of shooting the gun out of his hand before he can fire. Depending on who was captured alive, spared bosses may come back and try to either bribe or shoot the player character. Once in a while, the action will take a break to a setting which involves a duel with one enemy or a group of men standing in which only one actually takes part in the duel. The player must shoot only after the shooter goes for his gun and not shoot any of the other men.
Source: Wikipedia
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