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Soft Selection by Node Persist Part2 Tutorial
Автор: Elara Systems
Загружено: 2021-06-14
Просмотров: 147
Описание:
Part 2 of this MCG tutorial demonstrates how a wet map can be achieved in 3D Studio Max. We takeout and describe the visual scripting logic, functions and nodes involved in this effect. We want to teach new users about the building blocks in MCG and how they are established.
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