Expedition 33 Creator REVEALS The Secret of The Game's Devastating Story
Автор: Behind The Voice
Загружено: 2025-07-18
Просмотров: 32521
Clair Obscur Expedition 33 game director, Guillaume Broche, reveals all the secret to how they crafted the storytelling of the game. From the opening gommage scene, to the characters, realistic dialogues, maelle's flashbacks, major twist in the game and also the endings. Together we dive deep into the decision making process of why certain scenes were presented the way they were presented. At the same time, we also talk about few gameplay mechanics that we had to cover, including boss battles and trials.
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00:00 Unexpected reaction
01:20 How the opening changed
02:56 Importance of lighting
04:16 First time directing mo-cap actors
06:07 Ideas from the original game
09:36 This character trait came by accident
11:00 Maelle's flashbacks
12:50 The endings were an experiment?
14:11 This big twist started as a joke?
16:24 Working with Charlie Cox & Andy Serkis
17:43 Realism in dialogues
19:23 The director cannot believe fans liked this
21:18 The making of Axons
23:19 The frustrating trials
25:46 Significance of petals in emotional scenes
26:54 Why Lune floats?
27:39 Guillaume found Renoir's boss boring?
29:37 Were there more than 2 endings?
31:14 Little effort in storytelling
33:26 Gustave's weapon name is not the same
34:06 Inspiration for Simon boss fight
34:50 Least fav part of the process
36:06 Was there more to Clea?
36:41 Guillaume shared what didn't work with the ending
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