Blender Rigging Basics Lesson 2: Rigging Theory
Автор: Manson Akram
Загружено: 2025-11-24
Просмотров: 52
Hey everyone and welcome to the beginner series of rigging basics volume 1 for Blender. In this series of lessons I will teach you the idea of rigging by tackling the legs in this series, the idea is not to just rig legs, but how you would approach rigging in general. From how to set up ik constraints, how to parent bones, how to edit an armature, mirroring bones, naming bones to mirror in blender and as well as going further such as how to weight paint, how to create and use custom controller shapes, how to color bones, how to use drivers. All of this will be covered in the series. Lesson 1 and Lesson 2 will be the theory and introduction to rigging and lessons 3-7 will all be practical and will have project files down below.
Link to project files for Lesson 3:
https://drive.google.com/file/d/1ggbS...
Timestamps:
0:00 Intro
1:39 Bone Alignment and Axes
4:54 Bone rolling
5:47 How to align bones
6:08 Snapping and aligning
7:29 Subdividing bones/Segmenting them
8:24 Adjusting the Axes handle
8:52 Creating an IK Constraint
10:21 Why bones have to be bent for IK Constraint
12:11 Bone Constraints Category
13:46 Copy Rotation Constraint
14:39 Adding Pole Target to IK Constraint
16:44 Mirroring Constrained bones to the other side.
17:33 Recap and Conclusion
#blender #blendertutorial #blender3d
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