ArcheAge Convert Damage *bu[g]ild* Cleric Healer Invincible
Автор: dajaco3
Загружено: 2024-04-26
Просмотров: 8608
Live Server Test Case
This was reported to Trion in early February 2018 but so far they haven't made any statements or done anything about it.
Convert Damage Received to HP multiplies when it shouldn't with healing % increases listed below.
(% Damage Received Converted to HP (Zena Rune 1-7% + Combat Boost Scroll 10% + Absorb Damage (Auramancy Passive) 7% + Epic Ayanad Gale Neck (not necessary to heal 100% with zeal) 5.2% + ) ) = 29.2%
X Healing Skill % Increase (31.4%)
= 38.3688% = 38.37%
X Healing Crit Bonus (Crit Rate big deal) 122.3% + Zeal 75% (197.3%)
= 75.7%
X Received Healing % (up to 68% with antithesis and ode, more for people spec'd for this)
=127% Damage Received Converted to HP
This is just the fastest thing I could throw together once we noticed why an enemy player was so tanky. If a player were to build all in for this they could never die and would probably heal through stalkers mark and distressed.(http://archeagecalculator.com/?a=0203...)
Live Server Stats
1.8K PDEF
6819 Resilience
2914 Toughness
26.8K HP
2.4% Damage Reductions
The only way to die is to be killed in one hit.
https://i.imgur.com/RDDnWJs.jpg - Stats
https://i.imgur.com/zpBbKsi.jpg
https://i.imgur.com/IonwsT6.png
https://i.imgur.com/wkteS9L.jpg - Healing for 170% of damage received.
https://gfycat.com/HeavenlyEsteemedBa... - 23k Crit HP doesnt move
https://gfycat.com/RedMiserlyAustrali... - the "painful recharge" passive in Vitalism also appears to be affected by zeal/crit bonus.
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