Spriting and Coding Enemies with a simple State Machine
Автор: Dazzamoto
Загружено: 2025-11-27
Просмотров: 157
A miniature dev-log about getting a new monster into my game, Olivia of the Occult. This video goes over making the final frames for the monster's attack, then going over how a simple state machine controls it's behavior.
See the alpha playthrough with other enemy behaviors here: • Olivia of the Occult Demo Playthrough
#godot #aseprite #pixelart #indie #gamedev #programming #animation
Music Credits:
Magical Moments by Purrple Cat | https://purrplecat.com/
https://www.chosic.com/download-audio...
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